


Because these are different than the actual name of the dye in some cases, they are also in the table below. Whereas in a CMYK color space, it is composed of 24.8 cyan, 6.
#EXCEL LIGHT BLUE COLOR CODE SIMULATOR#
These can be found in the devkit in game/PrimalEarth/CoreBlueprints/Items/Primal_ItemDye_XXXX where XXXX changes for each dye. Preview Shades and Tints Tones Blindness Simulator In a RGB color space, hex add8e6 (also known as Light blue) is composed of 67.8 red, 84.7 green and 90.2 blue. There are plenty of shades of teal, which all contain their own unique color attributes. Using Excel for converting the RGB data was created.Īll dye colors below are ATLAS-specific, they can be used to color creatures in game but only via the admin command listed above. You can find these colors in the devkit at game/PrimalEarth/CoreBlueprints/PrimalGameData_BP.

Each color region typically has 10-25 options for possible colors.Īll data here was obtained directly from the ATLAS devkit, and the colors with ID 1-56 are common to the colors in ARK, with 57-62 being ATLAS-specific colors. Whereas in a CMYK color space, it is composed of 24.8 cyan, 6.1 magenta, 0 yellow and 9.8 black. Possible colors vary by color region, type of animal, and in some cases, by the biome the animal spawns in. Preview Shades and Tints Tones Blindness Simulator In a RGB color space, hex add8e6 (also known as Light blue) is composed of 67.8 red, 84.7 green and 90.2 blue. Not all creatures are able to have all colors. To set region "r" to the creature-color with the id "c", look at the creature and execute the following in the console command: The Microsoft Excel Logo Color Palette with Hex & RGB Codes palette has only one color which is Dark Spring Green (1D6F42). A creature has up to 6 color-regions (numbered 0 to 5).
